Tweet Je me figeais from Baptiste Sola on Vimeo. “i stood still” directed by Baptiste Sola baptistesola.com
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Tweet Je me figeais from Baptiste Sola on Vimeo. “i stood still” directed by Baptiste Sola baptistesola.com
Tweet Suicycle from Curiosity Group on Vimeo. Suicycle is a lively, multi-textured animated short created specifically for the 2007 DesignPolitics exhibition in Santiago, Chile: a forum for “visual ideologies” comprised of the best issue-driven design work from around the globe. With a darkly comic style at odds with the subject matter, Suicycle—intended to play as [...]
Tweet TheHead / hand-drawn animated short from parquerama on Vimeo. Characters / Art / Composition Matias Vigliano http://www.parquerama.com Traditional Animation Dante Zaballa http://www.podoboo.com.ar Sound Design Ariel Gandolfo http://www.myspace.com/vanorton
Tweet Samurai from Phil Shoebottom on Vimeo. This was an internal development piece that we produced at RealtimeUK. (www.realtimeuk.com) The team was approx 4/5 people, working over a couple of months. Made in 3dsmax, rendered in vray, post in AfterFX. It’s a bit flickery in places, but we were on a tight deadline before we [...]
Tweet Piu from Filial on Vimeo. A new little film for French producer Warm&Fuzzy from Pleix. http://pleix.blogspot.com/
Tweet In this after effects video tutorial, Creative Cow contributing editor Eran Stern creates a colorful disco tunnel using shape layers and matching the look to a video footage using the color link effect.
Tweet A great post on the history of the unreal engine, the epic evolution of gaming’s most influential engine, from Gears of War to Mass Effect 2. Very interesting!
Tweet 1923 (by Max Hattler) from Max Hattler on Vimeo. 1923 is one of two new animation loops directed by Max Hattler, inspired by the work of French outsider artist Augustin Lesage. 1923 is based on Lesage’s painting ‘A symbolic Composition of the Spiritual World’ from 1923. The second loop, 1925, is based on Lesage’s [...]
Tweet The Terrain Toolkit is an integrated set of tools for the Unity Editor which is designed to streamline and improve the workflow involved in creating realistic terrains for games. The toolkit enables the creation of large scale, realistic and playable game worlds within a very short time span.
Tweet I think this hysterical, a sort of story telling through the frustration sending after effects crash reports to adobe. Holy hell After Effects crashes a lot wth is up with that crap? If you are crashing a lot, you can look up error codes to find out what might be actually going on at [...]