caustic graphics shows off openRL

OpenRL™ is the world’s first cross platform, heterogeneous API for ray tracing. It runs on Linux, Mac OS X, and Windows, and will identify and take advantage of CPUs, GPUs, and custom hardware devices all simultaneously. Ray tracing application developers can download and evaluate OpenRL free-of-charge from our website.

OpenRL™ Heterogeneous Computing Example from Caustic Graphics on Vimeo.

This technical example demonstrates OpenRL’s heterogeneous computing ability by leveraging a Macbook Pro’s Intel Core 2 Duo processor, together with an NVIDIA GeForce 9400M graphics processor to solve the ray tracing problem. Essentially whichever device is ready to do more work then OpenRL will assign more rays to it. The result is the fastest performance of ray tracing on a laptop today.

Related Posts with Thumbnails
This entry was posted in 3D, computers. Bookmark the permalink. Post a comment or leave a trackback: Trackback URL.

Post a Comment

Your email is never published nor shared. Required fields are marked *

*
*

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>