Monthly Archives: June 2010

xrayunwrap 1.5 released

Tweet Raylight Games has released version 1.5 of XrayUnwrap, the easiest, finest and cheapest solution to the UV creation in Autodesk 3dsmax. Some new features of XrayUnwrap 1.5 include: a redesigned interface faster speeds (raylight says “increadible”) live unwrap of objects editing seems inside uvunwrap modifier sub-object unwrapping instanced unwrap over multiple objects Xrayunwrap 1.5 final [...]

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music visualization with trapcode suite

Tweet Harry Frank of Red Giant TV shows a technique inspired by recent animated works that utilize music along with Trapcode Particular and Soundkeys, Harry gives you guidance in creating particle-based visuals to match your audio.

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after effects displacement tutorials from digieffects

Tweet Digieffects shows off the use of two plugins from the delirium package, one tutorial looks at the functions of wave displace, and the other looks at how to use HLS displace. More info on the Delirium package of 40 something plugins can be found on Digieffects site. wave displace tutorial from digieffects on Vimeo. [...]

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fluidic designs tutorial using particular

Tweet Dave Scotland with an after effect tutorial is based on the Hyundai i45 tv commercial. The effect is rain falling in the shape of various designs, onto a vehichle. The tvc uses a real-world rain rig with a computer driven water delivery system, however Dave shows you how to create the same effect using only [...]

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aux particles in trapcode particular 2 tutorial

Tweet Courtesy of StudioDaily, tutor Harry Frank looks at “aux” particles in Particular 2, explaining how they’re related to regular particles and showing how they can be precisely controlled to create subtle and unusual effects. This tutorial is excerpted from Class on Demand’s brand-new DVD, Complete Training for Trapcode Particular 2.

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omino stamp for after effects, a pixel bender filter

Tweet Omino continues with their onlsaught of Pixel Bender Plugins for Adobe After Effects, with a new one – Omino Stamp. Omino Stamp is a Pixel Bender Filter that was inspired in part by “Hawaiian Shirt” textile patterns, such as those by Alfred Shaheen. It’s a bit like a particle system, in some ways. Check [...]

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eyeon software ships supercomputing fusion 6.1

Tweet Eyeon Software announced the long awaited release of their latest version of Fusion’s new Supercomputing compositing software for Linux and Windows. “Fusion 6.1’s extensive supercomputing approach utilizes the powerful, low-cost GPU to create assets and layers in real time. The extensive tool set that imports scenes from 3D animation packages allows for a much [...]

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after effects sands of time tutorial, part 2 & 3

Tweet Laurence Grayson of Short Form Video with part two and three of an Adobe After Effects tutorial where sand sweeps across engraved text. These next two parts of the Sands of Time tutorial, consist of part two where Laurence shows how to create the sandstorm reveal using a fractal noise layer and displacement map, and [...]

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maya fracture tutorial, cracking ice sheet part 1

Tweet Another tutorial using Fracture for maya, this time showing the development of the cracking ice sheet demo previously seen on FractureFX. Fracture from FractureFX is a cross-platform, procedural, event-driven destruction plugin for Maya (2008 & 2009), available for Windows, Linux and OSX – currently in the alpha stage of development. Fracture was featured at Siggraph® [...]

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SOuP updates with point cloud scatter features

Tweet Peter Shipkov’s plug-in SOuP which extends the procedural capabilities of Autodesk Maya (seriously, this guy must be brilliant!) has recently updated to include new point cloud scatter features and also voronoi shatter algorithms. The premise of the plug in is a little broad for a simple explanation, perhaps it is best set with an [...]

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