“In this tutorial, we will be creating an external script file with four “procedures” – self-contained scripts that are meant to achieve specific goals. The first procedure will take any number of objects selected in the Maya viewport and create a chained hierarchy for easy double-transformations. The second script will un-parent selected objects, and the third will move the pivot points of selected objects to the world-space origin. These three scripts will allow you to easily create some interesting effects with multiple objects. The fourth procedure will combine all of the first three to create a ‘Fermat’s Spiral’, similar to the complex whorl found on sunflower heads.”
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