The super busy Adam Mechtley paused for a second to show off his biped editor that he is working on for Unity 3. Adam claims that he will make it availalbe when he gets another second.

“This is a short demonstration of a biped editor I’m working on for Unity 3.0. It is intended to assist in the creation of biped properties such as collision volumes and joint limits. The biped component also has the option to do an automatic mass distribution based on realistic human mass distribution, as well as interfaces for making a character go into or exit ragdoll.”