Monthly Archives: August 2010

graffiti analysis 3 available for download

Tweet Graffiti Analysis is an extensive ongoing study in the motion of graffiti. Custom software designed for graffiti writers creates visualizations of the often unseen gestures involved in the creation of a tag. Motion data is recorded, analyzed and archived as Graffiti Markup Language (.gml) files, a specifically formatted XML file designed to be a [...]

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xfrog for maya updates to version 5

Tweet xFrog, the plant generation and animation software has recently released xFrog 5 for Autodesk Maya 2011. Xfrog adds six new procedural Objects to Maya and by combining these with Maya components/objects you can create a wide variety of organic models and animations using organic procedures (based on some of the building blocks of Nature). [...]

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a look at new light types in houdini 11

Tweet Peter Quint takes a look at the new light types in Houdini 11 with this first part Peter looks at area lights, edge falloff, using environment and texture maps, as well as the new features of the Environment light. With the second part Peter looks at the Sky Light, the new photon workflows under [...]

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enable autosave in maya 2011

Tweet Alex Villabon of GreenSoda with a quit tip for Maya 2011, using the autosave feature. Enable the AutoSave option in Maya 2011. This has saved me a couple times, definitely worth taking the 10 seconds it takes to setup. Visit GreenSODA.tv for more tutorials and tips! Enable AutoSave – Maya 2011 from Alex Villabon [...]

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matte renders using mr passes, mattePassMaker

Tweet David Johnson at djx blog has created mattePassMaker, a script for Maya to create black and white matte renders using mentalray’s pass system… which means that many matte passes will take the same time as running one matte! Check out the djx page for a lot more info! “You can use this script to [...]

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what happens when you delete history in maya?

Tweet There are times when basic foundations fall by the wayside, and it is in this premise that the great David Schoneveld has created a great video on better understanding what Autodesk Maya is doing when you delete history, and what happens to the nodes behind the scenes… like open up the ascii file behind [...]

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cgfx shader writing for maya part 3

Tweet CGBootcamp’s Leo Covarrubias with part 3 of the series on Maya CGFX Shader Writing which covers adding a Blinn specular highlight to the shader and breaking the code down into seperate functions for lambert and blinn components. If you have missed the first two of the series, check them out here. Maya: CGFX Shader [...]

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3d animated wings in after effects

Tweet Iaenic demonstrates how to create animated wings in After Effects of the angel variety, using After Effects 3D layers, and Trapcode 3D Stroke. Also the tutorial covers using a compositing trick to have it look like the wings wrap around the character they are on. Advanced 3D Wings in After Effects from Iaenic on [...]

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dilla the film

Tweet dilla The Film from mikey sauls on Vimeo. An armadillo lives in a perfect world that is threatened when a hunter enters the scene. Directed by: Mike Klim Stanley Moore Dominic Pallotta Mikey Sauls Composed by: Andy Brick Performed by: Filmharmonic of Prague © 2010 Produced at Ringling College of Art + Design.

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junk space

Tweet A solitary creator makes his work in the middle of a case. Marion Delannoy, Jonathan DJOB Nkondo Paul Lacolley, Kevin MANACH, Nicolas PEGON.

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