Stuart Christensen returns with a look at the Mental Ray Dielectric Shader inside of Autodesk Maya. The dielectric shader will better match and render the behavior of light rays passing through materials of different refractive index, as well as more accurately describing the way the ray passes through a material which make it a great shader to use for surfaces such as glass.

“Glass is one of the most beautiful materials on earth. You will always be searching for a way to replicate this magnificent material as a CG element. Get started on the right foot with using the Mental Ray Dielectric material to create glass and water effects in this tutorial by Stuart Christensen. The dielectric_material is a quirky animal and has many adjustments to make before you get a superb result. Learn the basics of glass and water now because you will be using them often! Enjoy!”

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