SB2 has recently released its integrated real-time radiosity rendering engine for SketchUp free and Pro. Render[in] is a fully-integrated, real-time radiosity rendering engine developed for SketchUp Free and Pro. Render[in] is fast, easy to use, and works with all the same SketchUp settings, like geometry, camera, sun, colors, textures, etc. You don’t need to change a thing – just render your project! You can also add your own specific settings like specular reflection, point lights, spotlights, and 3D sky and clouds.
Paris, January 4, 2011 – Following a successful beta testing phase, SB2 announced today the launch of Render[in]v1, a fully-integrated, real-time radiosity engine developed for SketchUp Free and Pro users. Render[in] gives SketchUp users the high-definition, realistic renderings they’ve been looking for, in a powerful, easy-to-use application.
Render[in] users can:
- quickly create a high definition rendering with no size limitation
- use existing SketchUp parameters and add new ones
- create a photo-realistic project environment (water, sand, grass) and a 3D sky with clouds
- create artificial light sources
- see the final result in a real-time radiosity preview window
Render[in] is fully-integrated into SketchUp and uses the same settings, so learning how to create high-definition renderings is fast and easy. Once the model is ready, Render[in] brings designs to life, by offering realistic additions like a 3D sky, four types of clouds, and modifiable lighting sources. Render[in] also offers additional texture settings to choose from, like specular reflection and shininess, and auto-bump for materials.