Mike O’Rourke walks through the use of 3D Studio Max’s Character Animation Toolkit (CAT), its basics, and a guide for creating game ready character rigs and animation for the Unreal Development Kit.

“In this video, Mike walks thru the basics of CAT, the Character Animation Toolkit, why you would use it, along with showing a few examples of its rigging flexibility.”

CAT/3dsMax 2011 – Character Rigging with CAT, with Mike O’Rourke- PART1 – OVERVIEW from SwizzleFish on Vimeo.

CAT Tutorial: (Ch1 : Rig-PartA) -Character Rigs for UDK(Unreal) using CAT in 3dsMax2011 from SwizzleFish on Vimeo.

CAT Tutorial: (Ch1 : Rig-PartB) – Creating Character Rigs for UDK(Unreal) using CAT in 3dsMax2011 from SwizzleFish on Vimeo.

“This video is Chapter1 in a multi-part series guiding you thru creating a game engine ready (UDK) character rig and animation set using CAT in 3dsMax2011

We will be covering: 1-Creating a character rig in 3dsMax2011 using the CAT toolset -be sure to continue on to PartB after this video, as this section ran longer than the 15 minute limit.

And make sure to check out the other videos in this series:
Chapter 2-Skinning the character in Max
Chapter 3-Making a walkCycle animation using CATMotion
Chapter 4-Exporting the Character to the Unreal3 Game Engine (UDK)
Chapter 5-Creating a Skeletal Mesh in the Unreal3 Game Engine (UDK)

More tutorials and goodness at my site: (fritzstudio.com)”

3 comments

  1. Bilal

    hi there,

    Can you please help me finding the last chapter videos from this series, i.e.
    Chapter 5-Creating a Skeletal Mesh in the Unreal3 Game Engine (UDK)

    As I can’t seem to find this chapter on any online video forums.

    cheers,
    Bilal

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