Monthly Archives: March 2011

Create a Shiny Logo Animation in Blender 3D

A great little tutorial for Blender 3D showing how to turn a boring logo / wordmark animation into something fantastic. Blenderguru’s Andrew Price takes us through the step of creating a Create a Shiny Logo Animation in Blender 3D. Create a Shiny Logo Animation from Andrew Price on Vimeo.

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Simple Compositing Tips with Adobe After Effects

A few tips and tricks to make your After Effects composites come alive with some simple compositing techniques where VFX Hiku’s Kert Gartner takes a look at a shot from a video game trailer he created. Kert looks at some of the compositing techniques used to make the pixel art look like it’s part of [...]

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Using The Old School Dynamics Solid Shatter in Maya

In this world with tons and tons of dynamic solvers and scripts out there, it is pretty easy to forget that Maya has a Solid Shatter tool, as old school as it may be, SimplyMaya takes a look at how to get the Dynamic solid Shatter working in Maya. Maya Tutorial – Dynamics Solid Shatter [...]

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Polygon Topology Techniques

Polygon topology and flow are very important when modeling and the ninja Wes McDermott shows some simple techniques for polygon topology using Autodesk Maya. Polygon Topology Techniques from Wes McDermott on Vimeo. “In this video I show 3 simple techniques for controlling polygon flow and topology. For these examples, I use Autodesk Maya 2011, however [...]

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How to fix Maya nParticles Shadow With Mental Ray

Ashraf Aiad with a short post on how to fix the nParticle shadows in Maya when rendering with Mental Ray. The problem appears when we want to disable the nParticles shadow on the ground. “When rendering particles or nParticles with mental ray for Maya, you will notice that the option to cast shadow has no [...]

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CallOnActivation Python Tag for Cinema 4D

Fabian Rosenkranz gives a short overview of his free Python Plugin for Cinema 4D CallOnActivation Python Tag. The CallOnActivation tag allows you to attach any Cinema 4d command to the activation of an object. This is especially useful if you need a certain tool, for example the move tool or the rotate tool, to be [...]

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