A great little tutorial showing a method to cleanly transfer UVs to an already bound rig in Autodesk Maya… Zeth Willie returns!
Cleanly Transferring UVs to a Bound Rig in Maya
Cinema 4D Random Offset Animated Textures Using Mograph... Previous
Creating Mia Material x Subsurface Scattering Hybrid... Next
3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.