Monthly Archives: April 2011

V-Ray 2 for Maya Overview

The Chaos Group announced the release of V-Ray 2.0 for Maya. Now with interactive rendering on CPU and GPU, V-Ray 2.0 for Maya has been officially released. Check out the V-Ray 2 for Maya press release here. “Chaos Group is thrilled to inform all Maya users that V-Ray 2.0 for Maya is now available! The [...]

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Maya Custom Wire Deformer Set Wire Deformers Quickly

Marco Giordano returns to share a custom wire deformer script that he write in Python which allows you to set up wire deformers with a few options quickly and easily. The Maya CustomWireDeformer script can be found here. customWireDeformer script 1.00 demo from Marco Giordano on Vimeo.

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Organically Morph Object Transitions in After Effects

Ezra Istiroti shows how to get an organic morphing object in After Effects to animate transition from one state to the other using some texture for effect. Check out the Organically Morph Object Transitions in After Effects tutorial here. In this tutorial I’ll show you how to achieve an organic morphing blob to transition from [...]

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Creating Layered Mia_Material Shaders Tutorial

Amber Steele returns with a demonstration of how to use a a layer shader node in Maya combined with a surface shader to successfully connect multiple mia_material shaders together. Good stuff! Creating Layered Mia_Material Shaders Tutorial from amber steele on Vimeo. “This podcast is designed to show you how to combine multiple mia_materials into one [...]

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General Overview of The Phoenix FD Workflow

The Chaos Group posts a (hard rockin’) look at their new grid based simulator for fire and smoke Phoenix FD (Fluid Dynamics) by Michael McCarthy “Phoenix Fluid Dynamics is the latest product released by Chaos Software. The software perfectly combines a grid based simulator with outstanding rendering capabilities. In addition to the usual uniform fluid [...]

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Creating a Custom Blender Theme

the CGCookie with a quick look at how to use Blender;s theme options to customize your own interface, from anything like the color and outline of interface items to the shading on buttons and window background color, as well as a look at using the theme manager extension. Creating a Custom Blender Theme from CG [...]

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