Craig Barr demonstrates bringing out fine details on sculpture surfaces in Mudbox using Cavity Maps. A Cavity Map is based on the concept of an Ambient Occlusion Map in the sense that it shades the cavities or crevices of a model…Cool stuff.

Craig Barr shows how you can accentuate the fine detail on the surface of your sculptures

This video accompanies a tutorial in 3D World issue 144, where you’ll find additional context and detail for this project.