Art and Animation Studio (AAA Studio) have recently released an update to the FuryBall GPU Realtime Renderer with to version 2.1 with the addition of new realtime depth of field and bokeh effects, realtime motion blur, and the ability to render motion vectors for post production effects.

Check out everything that is new in AAA Studios FurryBall Realtime GPU Renderer here. FurryBall comes in two flavors, FurryBall 2.1 priced at $999 and FurryBall 2.1 STEREO for $1499.

AAA Studio describes “FurryBall is the first unique real-time GPU renderer in production quality implemented directly into Maya. No more time-consuming exports, waiting and tuning in new applications!! You can see your render in real-time hairs, Maya Fluids, with bumpmaps, textures, soft shadows, reflections and refractions, ambient occlusion and color bleeding, depth of field and many other features directly in Maya viewport. No more waiting for render!”

New features for FuryBall 2.1 include:

  • New Enhanced DoF with Bokeh
  • Motion Blur (compatible with DoF)
  • Motion vector output pass
  • Hair offset texture
  • Delete unused FB nodes option
  • Stereo camera disparity pass
  • Simple 2-layer displacement (multiply only)
  • Fluid attributes node