Helge Mathee continues his look at the future features of Exocortex Momentum for Softimage, the high speed multi-physics simulator, demonstrating here a TimeWarp feature.

Exocortex Momentum 2.0 has been designed from the ground up to provide real-time results while maintaining artist flexibility, control and solution robustness. In order to achieve these real-time results, Momentum relies upon the industrial strength game physics library Bullet . Bullet has proven itself in the film industry recently by its use in Sony’s 2012 , and Dreamworks’ Megamind and Shrek: The Final Chapter . The power of Bullet’s simulation is now available to Softimage users for the first time with Exocortex Momentum 2.0.

Helge Mathee notes: “This video demonstrates a new feature in Momentum 3.0. TimeWarp. Note: The version number is subject to change. Exocortex, in collaboration with Helge Mathee, is pleased to announce that Momentum 2.0, the ultimate high speed multi-physics simulator, is now immediately available for Autodesk Softimage 2010, 2011 and 2012.”

Exocortex Momentum 2.0, because it relies on the industrial strength Bullet physics framework, provides robust support for Rigid Bodies, Soft Bodies, Cloth, Ropes, Constraints, Interactions and Attachments. Try or buy it today: exocortex.com/?simulation/?momentum