Inspired by Brice Vandermoortele’s Normal Map Reprojection Shader, Leonardo Covarrubias Looks at a novel way of creating textures using a CGFX shader to create effects like metal textures pretty easily using using lit sphere images and cubemaps where you are able to reproject color and normal textures to a new UV Set. Check out the article for lcReproject.cgfx A Texturing Technique Using CGFX Shaders to Create Textures here.
Leonardo Covarrubias writes:“I was inspired by Brice Vandermoortele’s Normal Map Reprojection Shader and wanted to extend the idea to new uses. This is a novel way of texturing using lit sphere images and cubemaps. You can reproject color and normal textures to a new UV Set.
As a CGFX shader, only Nvidia cards will load this reliably, but I’ve added a arbfp1 technique that might work on AMD and older cards. Cubemaps are lower quality and don’t have any blurring using this mode.”
Lester Banks always enjoys comments and electronic mails of all kinds, so please feel free to drop him an electronic letter or an electronic note saying "ahwell hello there partner..." with whatever typeface choice you deem fit and without prejudice.
Seriously, don't go crazy though, and please use discretion, Lester Banks does have a breaking point. Just remember, if needed you can contact Lester Banks at any time of the day or hour of the night here at LesterBanks@lesterbanks.com