Monthly Archives: January 2012

Get Started with Allegorithmic Substance

Allegorithmic posts a quick look at getting started with Substance, Allegorithmic’s multi-channel parametric “smart” texture format with support found in many popular 3D applications. Check out Get Started with Allegorithmic Substance here.

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Copy Animation To A Referenced Rig In Maya

Marco Giordano show how to copy animation to a referenced rig in Maya using his Maya freeware script Animation Import Export which will allow you to build your own custom library for exporting and importing animations in Maya. Marco Giordano writes: Hi guys in this quick tutorial i’m showing a way to use my script [...]

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Creating A Random Word Cycle Expression In After Effects

David Torno continues his series on short and effective After Effects Expressions tutorials “Expresshorts” and looks at creating a text layer in After Effects that can randomly cycles through an array of words through a little expression in After Effects. Check out the post for the tutorial for Creating A Random Word Cycle Expression In [...]

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A Simplified Look at Mental Ray Unified Sampling

David Hackett with a post looking at Unified sampling in Mental Ray by way of the Elemental Ray Blog. unified sampling is a sampling algorithm for Mental Ray which has a bit of intelligence to it compared to the brute method of Anti-Aliasing sampling. Check out the post for A Simplified Look at Mental Ray [...]

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Small Movement Script for Maya Allows for Transforms in Tiny Increments

Marco Giordano shares a Maya Script that he has created for getting small movements in Maya that may be necessary when animating a character. Small Movement Script for Maya will allow you to use an arrowed interface for moving, scaling or rotating any selected item. Check out the Small Movement Script for Maya here.

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Creating Mystify Screensaver Effect in SideFX Houdini

Mathew Foscarini shows how to create repeating geometric shapes in SideFX Houdini, much similar to some popular screensavers. Mathew uses particles in Houdini to draw the geometric lines for the screensaver effect. Mathew Foscarini writes: In this tutorial I’ll demonstrate how to use particles to create lines that bounce around in different colors. Reproducing the [...]

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