The system boasts:
- Head mounted camera solution
- Capture speeds of 30, 60 or 120 fps
- Operates in visible light or infra red spectrum
- Integrated with full body motion capture system
- Compatible with all 3D packages / game engines
- Point based motion retargeting to joint based facerig
- No pose interpolation and loss of motion data (compared to other pose based retargeting)
- Morph / blendshape workflow available as well (although not shown)






