Using Json To Store Node Information In Maya
Matthew Murray writes: Recently I have been looking into ways to optimize a pose library that I made. The pose information was stored using XML. This worked great and was all dandy, but my implementation always seemed a bit clunky, having to open and close the file read write and change the information, mainly having to traverse a hierarchy then store it in as a list to make changes before re-writing the pose. I read that others have used JSON which had heard of many times and since pretty much every coding language out there has support for it, it must must be a win right?