Kent Trammell walks through the process of creating a realistic 3D portrait in Blender with this new series of tutorials that looks at the entire process from start to finish – some really great stuff here.
Kent Trammell writes: This tutorial series explains my method for creating a realistic human bust with Blender. Part 1 covers base mesh creation from a foundational sculpt followed by a retopology. The series is intended for intermediate to advanced Blender users. Hope it’s enjoyable and helpful!