Hendrik Freuer walks us through his interpretation of how to create wing structures found on a Bat or a Dragon by using Zbrush’s Zpheres & Re-topology tools. Hendrik Freuer comments: In this video, I show how I created the wings for my Sea Dragon model. There are probably many different ways to make wings, but this one works for me quite well, as it leaves you with a very clean mesh with evenly distributed polygons.