Jack Binks has taken the wraps off a new version of the J_Ops suite for NUKE bringing it up to version 2.0. This latest version of J_Ops for NUKE includes J_Mullet, a rigid body physics engine for NUKE based on the Bullet Multiphysics Game Library. Check the J_Ops project page on Nukepedia for more information on the J_Ops update.

…The Mullet toolkit is a rigid body physics engine for Nuke, based on the Bullet Multiphysics game library & it comprises of 5 nodes for Nuke’s 3D system…

J_Mullet nodes in NUKE include a J_MulletSolver, J_MulletBody which specifies an objects physical representation, J_MulletCompound which can define multiple bodies, J_MulletConstraint, and J_MulletForce. Jack notes that the intention behind adding a RBD physics engine to NUKE was not to replace other full-fledged dynamics systems, but rather to be able to create simple simulations for environment interactions as an example.

J_Ops is a suite of Nuke ops adding the ability to analyse the source image and draw histograms, vectorscopes, parades & waveforms, extending the dSLR raw reader to add support for Nikon & DNG raw files, performing ASC CDL compliant colour corrections via an intuitive onscreen interface, and building high dynamic range radiance maps from a series of low dynamic range photographs.