A post from the Suite-ish blog showing a focus on two new tools of nHair in Maya 2013 and its counterpart in Mudbox 2013, Mudbox Curves. The ability to create curves in Mudbox using the new Curves feature simplifies the process of creating guides for use when sculpting nHair.

…In this video we’ll take a quick look at how to use a couple of the new features in the Maya Entertainment Creation Suite for sculpting nHair…

nHair is the addition of hair dynamics in Maya using the Nucleus dynamic simulation framework, the same that is used for nCloth and nParticles, which means that nHair Systems can interact with other Nucleus objects in Maya including nCloth, passive collision, and nParticle objects.