The Sparta Project which is described as a simple sculpting application for particles is a simple idea centered around the premise that you do not have to use complex expressions and a node based system to create forms and shapes from particle systems.

Sparta can perfectly control a grain of particle, because we adopted the pen interface for GUI. Even you can create the animation like a stop motion film. Simply put, Sparta aims to ZBrush for the particle animation

Sparta offers a sculpting sculpting tools for working on particle caches from other applications such as Maya, Softimage and 3ds Max, and modifying the cache for crude but simple interoperability between the stand alone Sparta application and the 3D application.

In actuality, this is a great idea and I think that something similar could easily (or with some effort I should say) be done directly and natively in Maya using the Artisan interface and some code… maybe by a smart person. …Any out there?

Sparta is the handiwork of Lyouta Koduka, who came up with the idea shortly after leaving his full time job and started development Sparta as a professional product. Sparta comes in three flavors, a free version, a basic version priced at around $635.00, and a pro version which will be available soon for around $1500, although pricing hasn’t been finalized.

The free version of Sparta is available now and is a great way to start using and learning Sparta. Sparta Free offers automatic updates, no license install, and technical support by email.

Sparta Basic which is required for using Sparta for commercial work and adds the ability to import and animate geometry as well as cameras from FBX format and offers a floating license and priority technical support. Sparta Pro is not yet available.