In order to better understand how to properly model something when using the sub-D modeling method, you need to understand what a HyperNURBS works and what the word HyperNURBS actually means
Shane notes that unlike most other 3D applications, Cinema 4D does not have a traditional smooth function that will subdivide and smooth the model, instead in Cinema 4D subdivisions are handled by using a HyperNURBS object.
This is a great overview as Shane provides an understanding what a HyperNURBS object is and how it works. In defining NURBS as Non Uniform Rational Bipolar Spline (or B-Splines), Shane looks at how B-Splines work within Cinema, and the concepts for creating and controlling splines, and expands that concept to creating and controlling HyperNURBS shapes.






