demonstrating how to extrude a superman logo shaped hole, into a cylinder while maintaining the cylindrical shape of the cylinder
This is kind of an extension of Shane’s previous look at extruding a different shape or form from another. The example that Shane works with here is creating a hexagon hole in the surface of a cylinder, where you have the straight edges of the the hex hole, but you also need to keep the shape of the original cylinder. This is always a challenging task in any modeler, as every cut or edge you create needs to be purposeful, and as can happen easily with Sub-D modeling, it is difficult to retain the shapes or keep the surface pinch or glitch free while doing so.
If you need to catch up to the rest of the series on Sub-D Modeling in Cinema 4D, check out the previous posts:
- SUB-D MODELING IN CINEMA 4D CREATING TRANSITIONAL GEOMETRY TO EXTRUDE ONE SHAPE FROM ANOTHER
- SUB-D MODELING IN CINEMA 4D CREATING 180 DEGREE CUTS TO REDUCE ARTIFACTS
- SUB-D MODELING IN CINEMA 4D CREATING HOLES IN SHAPES AND OBJECTS
- SUB-D MODELING IN CINEMA 4D SYNOPSIS OF QUADS AND TRIANGLES
- SUB-D MODELING IN CINEMA 4D AND THE BASICS OF HYPERNURBS