Carbon Scatter 2 Release Boasts Population of Millions of Instances Per Second

Carbon Scatter 2 Release Boasts Population of Millions of Instances Per Second

E-on Software recently released Carbon Scatter 2, their ecosystem populating plugin for popular 3D Software packages such as 3ds Max, Maya, and Cinema 4D. Carbon Scatter 2 boasts some impressive new capabilities such as a new and much improved population algorithm which can create over 1 million instances per second, as well as Carbon Scatter’s new ability to populate instances 360 degrees coving psherical objects easily.

Carbon Scatter is the most powerful population plug-in for 3ds Max, Maya and Cinema4D – and it now includes a vast library of 3D plants and billboards

Carbon Scatter allows you to expand your host 3D application’s instancing capabilities by leveraging the EcoSystem Technology from E-on’s Vue world-building products, making it easy to massively populate objects for complex scenes that work with the native instancing technologies of 3ds max, Maya and Cinema 4D.

Carbon Scatter 2 is available for Windows and Mac OSX, and retails for $195. The Carbon Scatter+Botanica bundle retails for $295. Existing users can get the upgrade for free until January 31, 2013 ($99 passed that date).

Key benefits of Carbon Scatter 2 include:

  • Over 100 3D plant species (with variations!) and 130+ billboard trees included
  • Populate millions of instances per second!
  • Interactive population – change a setting and Carbon Scatter repopulates in a blink
  • Populate at 360° around objects
  • Use the powerful EcoPainter brush to paint-in instances directly with your mouse
  • Edit or create your own plant species with the optional Carbon Botanica module
  • Render billions of polygons easily thanks to native instancing
  • Works with all your shaders
  • Compatible with native previewing options (Nitrous, point-cloud, etc)
  • Advanced scattering rules with procedural graph control
  • Multi-layer scattering with internal affinity/repulsion
  • Scattering inside/along curves
  • Stacked instances (e.g. to create piles of rubble)
  • Use animated populations with full phasing control
  • Enormous library of additional plant species available from cornucopia3d.com*

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