Ingo Clemens (The Brave Rabbit) shows off some new features and fixes coming to his Maya Displacement Deformer that he has created iDisplace.

This video demonstrates the new features of the iDisplace deformer plugin for Maya. Currently it’s only a teaser because I still need to compile the plugin for the different platforms. Stay tuned, as it will become available by Dezember 18th

iDisplace is a deformer for Autodesk Maya which will add displacement to a mesh and actually allow you to see that displacement in the viewport. Currently, and almost comically, Maya does not have this ability natively other than using a height field which has a cumbersome, troublesome, and sometimes ineffective set up. iDisplace’s deformations can either be based on image textures or even a 3D texture node.

iDisplace is a deformer for maya which allows to add displacement to a mesh and visualize it in the viewport as well as render it.
The deformation can be based either on a texture which uses the uv map of the mesh object or on a 3d texture node. Additional attributes allow for setting the scale of the displacement and the offset. The dropoff function can be used to limit the effect of the displacement based on a locator position. The dropoff shape is based on a curve ramp in the attribute editor.

3 comments

  1. bob

    i dont understand what this is…where is the tutorial?

    • sorry, for some reason embedded videos are intermittently working – checking up on this!

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