Quixel, creators of nDo and recently the Photoshop texturing plugin dDo have recently added another look at using dDo in a project workflow by providing an introduction to baking color and materials in dDo.

dDo is still in its public beta cycle phase, and they are slowly rolling out newer versions as well as new tutorial content on how the tool is used.

Learn the differences between Environmental and Material Presets, as well as how to use and create color maps in this installment of the dDo Tutorial Series

dDo is a tool for speeding up everything repetitive about texturing, by being a one-stop solution for creating a texturing workflow right in Photoshop without having to use another application.