Daniel Gies revisits his “From Paper to After Effects” Series, and in part two, discusses the process for developing the Rocket Randee Character and provides some tips and what to consider when you are designing a character that will be animated in After Effects.
In this video we look at the process I took for developing the Rocket Randee character. We also discuss some important things to consider when designing a puppet for After Effects
Daniel shows a time-lapse showing how he developed the character design in Photoshop which is a great look at his process and thoughts when he is designing. Daniel also discusses what to look out for when building the character that may effect animating the character in After Effects. Check out the tutorial From Paper to After Effects 02 here.