Houdini MasterClass Rigid Body Dynamics with the Bullet Solver
SideFX posts a Master Class on Rigid Body Dynamics with the Bullet Solver in Houdini. SideFX’s Senior Technology Consultant’s, Jeff Wagner, and Senior Software Developer Michiel Hagedoorn introduce us to the Bullet Rigid Body Solver that was recently integrated into SideFX Houdini.
This solver is known for dealing with huge datasets with ease and Houdini offers some powerful tools for controlling the results
The Bullet Solver was added as the default solver in Houdini 12, being leaps and bounds faster than the Houdini RBD solver while also being able to handle much larger data sets. The Bullet Solver in Houdini is the only of the three solvers that can support the Glue Adjacent Feature which will create glue constraints between adjacent selected simulated objects.