Shane Benson continues his series of Subdivision Modeling Techniques in Cinema 4D with a look at creating radial patterns. To facilitate the tutorial Shane shows mixing multiple surfaces in a round form by choosing to model a car rim.
1th part of the series. This is a 3 part tutorial on modeling a rim
Shane notes that a car rim will be round, symmetrical, and have a radial pattern to challenge modelers in any software package. Shane shows how to create the whole surface including the holes for the lug nuts, by NOT using booleans at all – which is the way that it should be.
You can check out and get caught up with the Sub-D Modeling Techniques Series here:
- SUB-D MODELING IN CINEMA 4D USING SWEEPNURBS TO ASSIST MODELING
- SUB-D MODELING IN CINEMA 4D UNDERSTANDING WEIGHTING
- SUB-D MODELING IN CINEMA 4D EXTRUDING ODD SHAPED HOLES WHILE RETAINING THE SHAPE
- SUB-D MODELING IN CINEMA 4D CREATING TRANSITIONAL GEOMETRY TO EXTRUDE ONE SHAPE FROM ANOTHER
- SUB-D MODELING IN CINEMA 4D CREATING 180 DEGREE CUTS TO REDUCE ARTIFACTS
- SUB-D MODELING IN CINEMA 4D CREATING HOLES IN SHAPES AND OBJECTS
- SUB-D MODELING IN CINEMA 4D SYNOPSIS OF QUADS AND TRIANGLES
- SUB-D MODELING