Understanding the Camera Object in SideFX Houdini

Understanding the Camera Object in SideFX Houdini

Ari Danesh posts another module for learning SideFX Houdini as the first steps of understanding of the Lighting, Shading and Rendering in Houdini – This installment deals with everything relating to the Camera in Houdini.

we will explore shutter time and offset, resolution options, background images in the Viewport, masking and cropping

Looking at the facets of the Camera Object in Houdini, Ari covers employing simple concepts such as Depth of Field and Bokeh, Blur, and also discusses shutter time, resolution, Blending between Cameras, and parenting and riveting cameras with constraints in Houdini.

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