Technical Director Marco d’Ambros shows how you are able to do a line-plane intersection in Maya, using Maya Nodes, and blocks the tutorial in two parts, one showing the details and practical on how to create the line plane in Maya, and the other explains the the maths involved with line plane intersection theory.

in this tutorial I would like to show you how we can do a line plane intersection with Maya and Maya Nodes, but instead to give you just the final formula, I would like to try to explain you the math behind

Marco has created some great in-depth tutorials before, if you remember the maya collision system with matrix tutorial a while back which provided some tips for working with Maya’s Matrix Nodes. All fantastic stuff, so make sure you let Marco know how appreciative you are by by hitting “Like” on Vimeo or maybe, just some comments why not?