Manually-Create-a-Single-Maya-Follicle-in-Python

Character TD Chris Lesage shares a simple Python script that creates and pins a single follicle onto a NURBS surface in Maya, eliminating the need to create an entire Maya Hair System only to use one part, the Follicle as a rivet system in Rigging.

Do you use Maya follicles to pin objects to your geometry? Are you still doing it the old way, by creating a Hair System and then deleting all the parts you don’t need?

Chris notes that typically by scripting it is difficult to access the hair system with Python and PyMel, and an entire hair system would be created, and then delete everything but the Follicles. Here Chris show the simple PyMel that he wrote which will allow you to create a single follicle manually, and creates all the same connections without generating the rest of the hair system. Check out the post for Manually Creating a Single Maya Follicle Using Python here.