A look at modeling screw threads or helical bottle threads in Cinema 4D using Subdivision modeling techniques, as a continuation of Shane Benson’s series of Mastering Subdivision Modeling in Cinema 4D.

13th part of the series, showing a neat little way to model helical bottle threads

Shane shows an interesting method to model the screw threads, one that i have not seen before. By using a cylinder that has some divisions associated and selecting every nth row and moving them in alternating directions, Shane is able to create the helical twist of the screw threads quite easily.

The only issue that comes to the top of my mind with this technique, is that although it creates an incredibly clean mesh, the edge flow is absent of edge looping that you will need to control the subdivision rounding on the thread’s edges, lets say if you wanted to make the thread profiles more square rather than a curved profile.