Creating and Rendering a Realistic Smoke Plume in Cinema 4D Using PyroCluster

Creating and Rendering a Realistic Smoke Plume in Cinema 4D Using PyroCluster

Michael Vindicarlo demonstrates how to create a smoke plume in Cinema 4D very similar to something that you might see coming out of a volcano. Michael uses Cinema 4D Pyroclusters to create the smoke and walks through the process of realizing the plume.

how you can easily make realistic smoke in cinema 4d using pyrocluster a good lighting setup with soft shadows on and some tweaking knowledge in cinema 4d

Michael also provides some tips for a good lighting set up for the Pyrocluster render that will achieve some soft shadowing on the smoke plume for some realistic results, and notes that most of the effect is really brought on by the color of the lights for this effect.

Share this post:

Type to Search

See all results