In the first module we will ease into Procedural Modeling by creating two digital assets
Ari notes that this is not a Houdini “First Steps” series, these will be a part of the “Next Step” series, which means that you need to already know how to use expressions in Houdini, VOPs, and some Python scripting.
Here, Ari demonstrates how to create a general procedural rigid pipe system and a flexible hose. The main idea is to create a procedural system that can be used over and over again in production. Ari also provides a look at some strategies for UV’s and converting NURB models to polygons.