from EVERMOTION takes a look at using V-Ray SubSurface Scattering Materials, as well as the Translucency setting in the Standard V-Ray Material which will provide similar results in some instances.

This is the third part of a V-ray materials tip of the week series. In this part You can learn how to achieve some cool translucency and sub surface scattering effect using V-ray

The SSS effects tend to work better on high poly models that have some details in them giving the subsurface scattering effect details to do its work. The subsurface scattering effect is also reliant on the scenes lighting, contributing a strong influence on how the SSS render will turn out in the end.

It is interesting to see a comparative difference in using the Fast SSS2 and the standard V-Ray Material’s Translucency setting in terms of process and results.