Roman Armankutsev fromCarteblancheFX adds another installment to his series for Rigging a Car in Cinema 4D using Xpresso. Here, Roman shows how to use Cinema 4D’s Trigonometry Node to create a cyclical animation using SIN waves for the car’s windshield wipers.

In this tutorial we will see how to use the trigonometry node and how to create cyclical fluctuations

In the previous installments, Roman showed hows how to rig the car wheels to operate for animation including automatic rotations when the car is in motion which also accounted for turning.

Roman also showed how to rig the headlights of the car, including using EIS light profiles for a more realistic look. Check out the tutorial for Rigging a Car in Cinema 4D Using Xpresso part four here.

Rigging a Car in Cinema 4D Using Xpresso
Rigging a Car in Cinema 4D Using Xpresso Part Two
Rigging a Car in Cinema 4D Using Xpresso Part Three