A continued look into the in’s and out’s of modeling with Subdivision techniques in Cinema 4D with Shane Benson’s 15 installment of the series taking a look at creating a honeycomb pattern subdivided surface, or a mesh screen using honeycomb patterning.

Part 15 of the series. All about the honeycomb shape

actual honeycomb pattern is created easily using a cylinder, limiting the number of sides, and altering the shape so that it repeats well.

Shane shows how to effectively create the pattern while still using subdivisions in Cinema 4D, the challenge being keeping the structure of the form, or the honeycomb shape, in tact after subdivision. The