Comparatively describing Dissolve, RGBa, Stencil and transparency, 9Bstudios shows how to use an image’s alpha channel, applying it to a surface in modo 701 with a few various methods, demonstrating the assorted transparency effects available in modo 701 Shader Tree.

this video covers the differences between the different transparency effects in the modo 701 shader tree

As each method carries its own premise for using an alpha channel in an image in modo 701, and here 9B studios covers how each are set up and the differences between their application, how each are used, and the all important comparative render times.