MoGraph Candy’s Dan Conrad posts a look at creating a “Friday the 13th” inspired hockey mask in Cinema 4D, demonstrating strategies for modeling and texturing the mask.

In this Cinema 4D tutorial we will model and texture a Friday the 13th inspired hockey mask

Creating a mask like this is a study in creating holes in surfaces effectively. Dan covers polygon modeling, using HyperNURBS, displacements, the layer shader, and using the content browser in Cinema 4D