A simple look at the texture locators in modo, from Luxology’s James Darknell explaining a bit about the mysterious modo texture widgets you might get in the modo viewports.

James Darknell of the Foundry explains the mysterious MODO Texture Locators

In demonstrating the purpose and use for texture locators in modo, James also shows how texture locators in modo can be useful for working with images on the surface of 3D objects.

Separating the texture projection from the object itself is a practice that is used in many 3D applications, allowing the projected source the flexibility of having its own transformation values as a separate object in the scene. This concept is demonstrated clearly by James who provides a few tips for working with the modo texture locator.