Importing a Yeti Groom Onto an Animated Maya Model
Bjørn Blaabjerg Sørensen demonstrates how you are able to import and use Yeti fur systems with grooming onto a model in Maya that may have been moved out of the original bind pose, such as an already animated character.
This is how to import a groom onto a moved or animated model using the Yeti plugin from peregrine labs
Yeti is Peregrine Labs node based product to produce fur, feathers and generate a large number of items based around familiar working concepts of a procedural node graph directly in Autodesk’s Maya.
Here, Bjørn shows how to easily connect the texture reference object and how to export and import your groom from one scene to another.