John Chen provides a quick little annotated breakdown showing some of the finer points of how he created his super-realistic Basset Hound using ZBrush, Shave and HairCut in Autodesk Maya, and Solid Angle’s Arnold for Rendering.
quick tutorial on the process of creating a CG Basset hound in Zbrush, maya, shave & haircut and rendering with Arnold
John takes a look the project’s scope from start to finish starting with reference, anatomy, sculpting in ZBrush, retopologizing and creating basic materials, applying the fur and hair in Maya, and provides a quick look at the rendering settings he used in the Arnold Renderer to get the final result.
Check out the breakdown for creating a CG Basset hound in Zbrush, maya, shave & haircut and rendering with Arnold here. Also check out John’s Reel below: