Steven Roselle continues his look at some of the improvements that are made to modeling in the Maya 2014 extension release, providing focus for the modeling toolkit enhancements and changes towards working with tools more interactively.

In part 2 we will cover a variety of tools that are part of the modeling toolkit

Previously looking at the Quad Draw tools in Modeling Toolkit, and using the transform constraints as well as some symmetrical workflows, here Steven looks at more creation tools in the modeling toolkit with connect, multi-cut, extrude bevel and bridge tools.

Steven also shows off some of the great new EdgeFlow option when modeling in Maya 2014.