Adding to his look at modeling seemingly simple but challenging objects in Cinema 4D, Dan Conrad shows how to model a pair of flip-flop sandals, creating some oragnic type of forms with some simple techniques.

In this Cinema 4D tutorial we will model a pair of sandals

Using simple extrudes and positioning polygons to block out the forms, Dan then shows how to use the Bevel and Symmetry Object to finish building out the model. Part two looks at texturing the sandals with projection modes, and can be found on his site. Check out the Tutorial for Modeling and Texturing a Pair of Sandals in Cinema 4D here.