Shane Benson offers a look at the techniques involved for modeling a specialized Prevailing Torque Lock Nut in Cinema 4D, as seen as a fitting in his faucet reference.
Sub-D Modeling in Cinema 4D Part 17, Odd Shaped Objects Faucet Fitting
It has been quite some time since we have seen a Sub-D Modeling tutorial in Cinema 4D from Shane Benson, in fact he does mention that he was willing to let the series end, however, luck for us, here we have the seventeenth installment.
The issues with creating the Prevailing Torque Lock Nut are quite obvious at first glance – there are six sides to the nut that sweep up into another form, in this case a smooth semi-dome shape. Shane provides some focus on creating the transition between the six-sided standard nut, and the dome shape, with particular attention to subdivision modeling edge flow techniques.
For more installments in the Sub-D Modeling in Cinema 4D Series, check here.