CreatureRigs Modular Rigging System for Maya

The newly launched CreatureRigs.com posts a freely available Modular Rigging System that is both suitable for realistic and cartoon rigs. CreatureRigs Modular Rigging System is an ongoing project to create extensive, modular and robust creature rigs, by its creator Wasim Khan.

CreatureRigs Modular Rigging System (A Maya MEL scripts Package) is an ongoing project to create extensive, modular and robust creature rigs

Wasim notes that CreatureRigs Modular Rigging System has been used and proven on numerous characters for various production projects, with all types of rigs, including realistic rigs or cartoon. To find out more about CreatureRigs Modular Rigging System for Maya, check the page here.

Features:

  • IK/FK Stretchy Spine – Stretchiness is blendable with volume control
  • IK/FK Stretchy Limbs – Bendable Limbs with volume control
  • Can build multiple Limbs and Spines
  • Two different leg setup options (biped, quadruped)
  • Auto Heel placement or Custom Heel placement
  • Animator Over-drive Foot Roll. No need for the TD to adjust SDK’s
  • Dual Layer Finger Setup
  • Supports end numbers of Finger Arrangement
  • Auto Scaling of controls
  • Auto Naming controls based on what side the joints are created
  • Eye setup (World/Local Inheritance)
  • Dynamic tentacles
  • Dynamic parent switching (ex. IK arms parent to different parts of rig) Auto Snap
  • Creates all necessary groups for each Rigging Part
  • Animator Proof (Sensitive objects get hidden and locked away, ‘Show all’ proof )
  • Standard animation rig for any creature can be built in no time…

CreatureRigs modular rigging system for maya